Solo players choose an uncovered green encounter between rounds. Multiplayer parties vote for 30 seconds. The route with the most votes wins. Ties are resolved randomly among the tied routes. Each player can change their vote before time runs out. If nobody votes, the next vote starts a new session. Remove the cards overlapping an encounter to uncover it. Knowledge rewards reveal covered encounters early, but do not unlock them. The final row leads to the boss.
Select cards and a skill: Strength, Finesse, Radiant or Arcane. Each skill shows a different success reward based on how it overcomes the encounter. Rewards include coins, healing, dungeon knowledge and cards. Failed rolls apply the displayed penalty.
With the d6/d8/d10 array, base success is 1–3. With d4/d6/d8 it is 1. Each matching skill icon increases the success range by 1. Advantage uses the smaller die. Disadvantage uses the larger die. The roll button shows your final die and survival range.
Before committing cards, you may reveal a face-down encounter on the same floor and immediately face it. You cannot switch again or bribe it. The encounter you leave stays in the stack. You can still accept its failure penalty.
Some encounters can be bribed for safe passage with no reward. Every non-basic player card has a coin value. Markets offer five cards from a fixed shared stock. Buy cards into your discard pile or rest to heal 2 damage instead. Sell non-basic cards from your hand, draw pile, discard pile or kept cards for their listed value. Basic and damage cards cannot be sold.
Clear every card on a floor to earn one bonus market visit. Extra encounters resolve before the market opens. Each adventurer finishes their visit before the party continues.
Offer an attack so a teammate can support it. Unused cards stay in hand between rounds. Damage moves cards from your deck to your damage pile. Nine damage makes you unconscious. Teammates can sacrifice two cards to revive you between rounds. Each successful boss attack deals 1 boss damage and applies its skill reward.